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Ho Shu Jie Dylan

Ho Shu Jie Dylan

Software, Web and Game Developer
Singapore

Social


About Ho Shu Jie Dylan:

A computer engineering major with a passion for web development. As someone who loves creating user-friendly interfaces and designing visually appealing websites, I've worked on several web development projects and contributed to a social platform called "Kakilang!" using React and Material UI. With experience in both frontend and backend technologies such as MongoDB and Django, I'm always eager to learn more and apply my skills to new projects.

Experience

WORK EXPERIENCE
Oddle                                                                                                                                                                               January 2021 – May 2021
Product Support / Merchant Online Onboarding Intern                                                                           
-Worked with the Tech Team by reporting bugs and helping them resolve them
-Help set up websites and customized them for merchants                                                                                           

TECHNICAL PROFICIENCIES

1) Frontend: CSS, HTML, JavaScript, ReactJS, Material UI (MUI)
2) Backend/Database: MongoDb
3) Source Control: Git and Github Desktop
4) Languages: C, C++, C#, Javascript, Python, Java, SQL
5) React, Django

Other Notable Proficiencies: Testing (Junit), Unity Engine, Digital Art (Clip Studio Paint), Music Production (FL Studios), 

PROJECTS

Web Development:

a) Kakilang! The Social Web Application                                                                                               

Created a social web application that included the following features: Live Chat Messaging, Event Creation and Group Chats, Friend Groups differentiation and other features. 

b) CS50W Web Programming with Python and Javascript 

Completed the CS50W Web Programming with Python and Javascript course from Harvard.

Games:

a) Project Director for Project Dev in NUS                                                                               

Managing a game development team. This includes programmers, artists, and music producers. Utilizing GitHub for source control and Unity as the platform for development. 

b) Game Jams (Hackatons for Games) (Primarily used the Unity Game Engine)
Participated in 4 Game Jams (Hackatons) from the years 2020 to 2021.

Worked with sound engineers and artists from countries like Australia and Indonesia.

These projects can be found under the “ChubbsBunns” ID on the “itch.io” game platform. 

Education

Currently an undergraduate studying Computer Engineering at NUS

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