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Hon Kean Wai (KenWhy)

Hon Kean Wai (KenWhy)

Full Stack Game Programmer

Technology / Internet

Singapore

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About Hon Kean Wai (KenWhy):

I'm a Computer Science Graduate with 4 years of working experience in the Games and Simulations Industry and I've used C#, C++, Lua, among others to develop games

Experience

Game Programmer (03/22 – Present)

UDream Entertainment

  • Developed various game features using GoLang (backend); Lua and C# (frontend)
  • Implement UI mock-ups from Figma to Unity
  • Restructured In-App-Purchase (IAP) flow to support subscriptions for PlayStore/AppStore
  • Implemented support for 3rd party payment systems like RazerGold


Software Engineer (09/19 – 03/22) 

Defence Science and Technology Agency 

  • Worked Full-Stack on Proprietary Simulation Engine written in JavaScript and C++
  • Modelled Sensor behaviours such as EW and ECCM
  • Developed rule-based AI behaviours for Aircraft and Land Vehicles
  • Edited MSSQL Database to allow for replay of simulation events
  • Extended a web-based Behaviour Tree Editor to allow basic visual scripting for non-programmers

 

Game Programmer (06/19 – 09/19) 

BattleBrew Productions

  • Implemented the companion, weapon, audio and achievement system from scratch
  • Created designer tools to automatically parse values from online datasheets into the game engine
  • Also made tools to interface with Apple’s App Store Connect
  • For performance, added asynchronous scene loading and an object pool manager which creates object pools on runtime automatically if they don’t exist yet

Education

Bachelor of Computing (Honours) in Computer Science

National University of Singapore (Aug 2015 – June 2019)

CAP: 4.38/5.0

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