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Singapore
Lip Tan

Lip Tan

Senior Unreal Developer/Scriptor/Designer

Arts / Entertainment / Publishing

Singapore

Social


About Lip Tan:

Portfolio youtube channel

youtube/Opaldune

I like to work and don't need to sleep.
I am proficient in

  1. C++
  2. Blueprints (Unreal)
  3. Animations Blueprints (Unreal)
  4. Behaviour Tree (Unreal)

Here is a video reel and my youtube channel dedicated to my personal project, please have a look. This can give you a rough idea of to what level I might be able to help at the moment.

Experience

WORK EXPERIENCE

Personal Project
April 2021 - Present Opaldune

   Unreal Designer/ Scriptor/Coder

  • Gathered and formed a team of 4 core members
  • Coded and design game as of current date

October 2022 - Present BiFrost

   Unreal Tools Developer

  • Worked on Unreal inhouse software that create synthetic AI images

October 2021 - September 2022 Virspatial

   Unreal Simulations Senior Unreal Programmer

  • Completed NUS 5G lab Digitwin Project
  • Close to completion PUB - JESR Digitwin

October 2020 - October 2021  Aviation Virtual Singapore

   Unreal Simulations Programming Lead/ Manager

  • Developed and Completed JTC Bulim Project
  • WIP Construction Measurement Beamp Project & Tuas Port Land Reclaimation project
  • Managerial duties on all Unreal tech related projects in house.

Feb 2019 - Feb 2020 ST Engineering - Naval Division, Serious Games Department (Singapore)

Engineer

  • Programmed  and developed Ship Simulations UI and input controls from a custom C++ program made in-house within ST Electronics. Developed a Naval Simulation scenario project in Unity that was showcased in Singapore Imdex Convention 2019

Oct 2017 - Feb 2019 Rocketwerkz (Dunedin, New Zealand)

Game Designer 

Sparklemotion (PC Scifi FPS Multiplayer game ; WIP)

  • Developed and documented level creation metrics to solidify design principles in 2 months, completed in collaboration with artists and programmers. 
  • Did weekly cross functional task management with Jira and documented weekly scrum meetings. This gave clear direction to game mechanics/assets before they were developed.
  • Analysis on both recent successful games such as Payday 2 and earlier game titles made by the Dean Hall to identify possible existing audiences.  Application of identified features ensured the game was updated to the modern Co-op shooter ecosystem standards while drawing on the advantage of a firm fanbase that the company's founder (Dean Hall) has made.
  • Completed a total of 52 modular levels and 87 environmental assets at the end of 4 months. The game demo successfully obtained an 8 million NZD investment from Tencent on August 2018 after my team and I made a presentation.

Living Dark (2.5D Cyberpunk Sidescroller ; WIP)

May - Nov 2016  Sega goGame (Singapore)

Game Designer/Evaluator Intern

  • Wrote gameplay reports, tracked and balanced in-game currency which aided in allowing a higher DAU in the start of the game. Worked with overseas QA teams to test gameplay and write test documents. 
  • Warpirates (Mobile RTS game ; shipped)
  • Code of Jokers (Mobile Arena Card Game ; shipped

Education

Sep 2012 - Apr 2017 

DigiPen Institute of Technology - Singapore

Bachelor of Science in Computer Science Major in Game Design (BSGD)

DigiPen Game Awards - 2015 Best Junior Game, Game Of the Year 3rd Place (Afterglow)

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